This is freaking incredible. Everything about this. Fuck, definitely 5 stars
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This is freaking incredible. Everything about this. Fuck, definitely 5 stars
Hahaha this is my kind of flash. I LOVE IT
"If Eminem was a planet, you'd live on it"
"If Eminem was a bed, you'd be a bed bug"
- Dirty Smurf, 2013. Lyrical genius.
This is great. I really loved the first game, and this is even better. The unlock system seemed a little cheesy at first, but it's really cool - Gives you a lot of motivation to get those headshots and complete the missions. Loved all the guns you get access too now, and I loved the little bits of detail you added into the levels. Badass.
thx:) cheers
This is really sweet, but why not make it so you score points depending on how fast everyone can get the ball (cumulatively, till the last person's left) and then have an online high score board of who got the ball going fastest?
This could give people some motivation
a) to play beyond the level where it initially becomes dull and
b) to get friends round to play with them (bots can't go very fast, and two people competing might do better than one soloing)
Good game :)
THIS IS NOT AN APRIL FOOLS
At first, yeah, it's difficult. Insanely difficult. But, once you've died enough times you'll learn through trial and error exactly when someone's going to attack, and thus when to block. After that it's just about waiting the right amount of time after the block to counter attack. The swordsmen are medium speed, so once you get that rhythm right, it's just a little longer wait for the people with maces and a little shorter for the people with knives. The wolves are pretty much the same speed as swordsmen, but they can be pre-empted if you hit them mid way through their pre-attack growl.
Not yet on the horseman level, right now just struggling with the small army of mixed enemies. Holy fuck this is hard.
Don't be afraid to die a lot. You'll hone your skills way better than you thought you could. This is a ridiculously rewarding game.
Awesome, dude. One thing I always like about your beats is how you build a blend of buzzy, unconventional sounds in such a way that they're all still distinct & sharp, but still coalesce into something collectively thematic & cohesive.
I get that a lot here with the scratchy bass, the buzzy keys and the flanged the guitar, and those crisp transient drums. Also, you stay on point with minimal, effective ways to smooth them together, with detailed chopping, filter, screwing and smart structuring.
Really solid, pro sounding beat. Your art always delivers like this
Thanks!
ooohh very nice. There's an easy way to do classical samples wrong, and this is the opposite. You really wrung some beautiful moodiness out that piano. The vocals add a real sense of space and didn't feel at all overused or out of place.
The bass is the only thing for me. Not that steady regular one with the kick (even though it should have been on a different note on some of the beats imho) which was beautiful, crisp and warm. The stringsynth bass added a lot of atmosphere but it got muddy quite a bit. Have you thought about putting hi & low cut filters on these type of parts? I think that technique might help you get cleaner mixes while keeping the broodiness these dope synths add to the mix.
All in all, very nice. I really like your sound actually. It's pretty minimal, but it's often just experimental or different enough to be unique but cohesive. Good looks mane
Bass is pretty boomy, could be a bit cleaner but damn this is good. Nice shit dude
This is where I link my NG peeps yo.
Age 25, Male
HOO HOO HOOOOO
London
Joined on 2/17/12